Iure Adventures
latest
Contents:
Iure_Adventures
Iure Adventures
Índice
Editar no GitHub
Índice
A
|
B
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
J
|
L
|
M
|
N
|
P
|
R
|
S
|
U
A
add_coin() (método entities.player.Player)
animation() (método entities.enemy.Enemy)
(método entities.enemy.EnemyShooter)
(método entities.final_boss.FinalBoss)
(método entities.player.Player)
(método entities.princess.PrincessPinho)
(método entities.princess.Smoke)
(método entities.shot.Explosion)
(método entities.shot.Shot)
animation_jail() (método entities.princess.PrincessPinho)
apply_gravity() (método entities.entity.Entity)
B
BossGun (classe em entities.final_boss)
BossLevel (classe em game.level)
BossShot (classe em entities.shot)
Button (classe em game.menu)
C
change_level() (método game.game.Game)
change_list() (método entities.princess.PrincessPinho)
check_event() (método game.input_handler.InputHandler)
coin_count (propriedade entities.player.Player )
CoinSquare (classe em game.square)
ColisionSquare (classe em game.square)
collide_with_enemy() (método entities.player.Player)
collide_with_player() (método entities.shot.BossShot)
(método entities.shot.Shot)
collide_with_square() (método entities.entity.Entity)
create_enemies() (método game.level.Level)
create_terrain() (método game.level.Level)
D
delay() (método entities.final_boss.FinalBoss)
die() (método entities.enemy.Enemy)
(método entities.entity.Entity)
(método entities.final_boss.FinalBoss)
(método entities.player.Player)
draw_button() (método game.menu.Button)
draw_elements() (método game.level.Level)
draw_texts() (método game.menu.Menu)
E
Enemy (classe em entities.enemy)
EnemyShooter (classe em entities.enemy)
entities
module
entities.enemy
module
entities.entity
module
entities.final_boss
module
entities.player
module
entities.princess
module
entities.shot
module
Entity (classe em entities.entity)
Explosion (classe em entities.shot)
F
FinalBoss (classe em entities.final_boss)
G
game
module
Game (classe em game.game)
game.const
module
game.game
module
game.input_handler
module
game.layout
module
game.level
module
game.menu
module
game.square
module
game_loop() (método game.game.Game)
game_run() (método game.level.BossLevel)
(método game.level.Level)
H
handle_event() (método game.input_handler.InputHandler)
handle_move_keys() (método game.input_handler.InputHandler)
I
import_csv_layout() (no módulo game.layout)
init_run() (método game.level.BossLevel)
InputHandler (classe em game.input_handler)
J
jump() (método entities.player.Player)
L
Level (classe em game.level)
LevelDoor (classe em game.square)
load_menu() (método game.game.Game)
M
Menu (classe em game.menu)
module
entities
entities.enemy
entities.entity
entities.final_boss
entities.player
entities.princess
entities.shot
game
game.const
game.game
game.input_handler
game.layout
game.level
game.menu
game.square
move() (método entities.enemy.Enemy)
(método entities.enemy.EnemyShooter)
(método entities.entity.Entity)
(método entities.final_boss.FinalBoss)
(método entities.player.Player)
(método entities.shot.BossShot)
N
natural_sound() (método entities.enemy.Enemy)
P
Player (classe em entities.player)
PrincessPinho (classe em entities.princess)
R
Rect (classe em game.square)
reset() (método entities.player.Player)
(método game.game.Game)
(método game.level.Level)
run() (método game.game.Game)
(método game.level.BossLevel)
(método game.level.Level)
(método game.menu.Menu)
S
set_player_position() (método game.level.Level)
shoot() (método entities.final_boss.FinalBoss)
Shot (classe em entities.shot)
shot() (método entities.final_boss.BossGun)
Smoke (classe em entities.princess)
Square (classe em game.square)
StaticSquare (classe em game.square)
U
update() (método entities.enemy.Enemy)
(método entities.entity.Entity)
(método entities.final_boss.BossGun)
(método entities.final_boss.FinalBoss)
(método entities.player.Player)
(método entities.princess.PrincessPinho)
(método entities.princess.Smoke)
(método entities.shot.BossShot)
(método entities.shot.Explosion)
(método entities.shot.Shot)
(método game.input_handler.InputHandler)
(método game.square.CoinSquare)
(método game.square.ColisionSquare)
(método game.square.LevelDoor)
(método game.square.Rect)
update_elements() (método game.level.Level)
update_image() (método entities.final_boss.BossGun)