Contents:
Enemy
Enemy.animation()
Enemy.die()
Enemy.move()
Enemy.natural_sound()
Enemy.update()
EnemyShooter
EnemyShooter.animation()
EnemyShooter.move()
Entity
Entity.apply_gravity()
Entity.collide_with_square()
Entity.die()
Entity.move()
Entity.update()
BossGun
BossGun.shot()
BossGun.update()
BossGun.update_image()
FinalBoss
FinalBoss.animation()
FinalBoss.delay()
FinalBoss.die()
FinalBoss.move()
FinalBoss.shoot()
FinalBoss.update()
Player
Player.add_coin()
Player.animation()
Player.coin_count
Player.collide_with_enemy()
Player.die()
Player.jump()
Player.move()
Player.reset()
Player.update()
PrincessPinho
PrincessPinho.animation()
PrincessPinho.animation_jail()
PrincessPinho.change_list()
PrincessPinho.update()
Smoke
Smoke.animation()
Smoke.update()
BossShot
BossShot.collide_with_player()
BossShot.move()
BossShot.update()
Explosion
Explosion.animation()
Explosion.update()
Shot
Shot.animation()
Shot.collide_with_player()
Shot.update()
Game
Game.change_level()
Game.game_loop()
Game.load_menu()
Game.reset()
Game.run()
InputHandler
InputHandler.check_event()
InputHandler.handle_event()
InputHandler.handle_move_keys()
InputHandler.update()
import_csv_layout()
BossLevel
BossLevel.game_run()
BossLevel.init_run()
BossLevel.run()
Level
Level.create_enemies()
Level.create_terrain()
Level.draw_elements()
Level.game_run()
Level.reset()
Level.run()
Level.set_player_position()
Level.update_elements()
Button
Button.draw_button()
Menu
Menu.draw_texts()
Menu.run()
CoinSquare
CoinSquare.update()
ColisionSquare
ColisionSquare.update()
LevelDoor
LevelDoor.update()
Rect
Rect.update()
Square
StaticSquare