Código fonte para game.input_handler

from pygame.locals import *
import pygame as pg
from entities.player import Player

[documentos] class InputHandler: """ Manuseia as entradas do usuário e move o jogador. Parâmetros: player (Player): O objeto Player que será movido com as entradas """ def __init__(self, player: Player) -> None: self._player = player
[documentos] def update(self): """ Atualiza o InputHandler """ self.handle_move_keys() self.check_event()
[documentos] def handle_move_keys(self): keys = pg.key.get_pressed() if keys[K_RIGHT]: self._player.move(1) if keys[K_LEFT]: self._player.move(-1)
[documentos] def handle_event(self, event: pg.event.Event): """ Manuseia as ações de cada evento. Parâmetros: event (pygame.event.Event): O evento a ser manuseado. """ if event.type == KEYDOWN: if event.key == K_UP: self._player.jump() if event.type == QUIT: pg.quit() exit()
[documentos] def check_event(self): """ Checa por eventos de entrada do usuário e chama o método handle_event. """ for event in pg.event.get(): self.handle_event(event)